Interview with the HR: What is Generation Z and how to work with it

Rozhovor s panem Vítkem Heinzem

bývalým učitelem a zkušeným personalistou, a panem Pánkem, čerstvým absolventem.

Topic: Who is generation Z, and how to work with it, how to understand it and what to do with it.

Vít Heinz is an experienced HR professional who works for large industrial corporations. He is currently anchored in automotive and entrusted us with his experience with the young generation of workers.

Generation Z is the generation of people born between 1996 and 2012. They are young, digitized, dependent on social networks, can write messages quickly and, just as they write, they speak quickly and austerely. They are overwhelmed with information and do not know what to expect from their lives. They want a job that suits them, they don't just put up with anything - and it's not a problem for them to leave their jobs, and that from day to day.

Older adults do not automatically consider it an authority. On the contrary. He often tries to assert himself and prove to be a strong "adversary". 

They will not do something they do not like. They want everything quickly, they do not intend to wait for anything. 

How to work with such people at work and how modern technologies such as virtual and augmented reality can help. We are talking about all this in a 7-part cycle on the topic of how immersive technologies can help with the recruitment and employment of the Z generation.


Eva Bajerová - project manager at

Vít Heinz - former teacher and HR specialist

Roman Pánek - graduate

The complete YouTube channel of can be found here.

VR Sickness - Myths and Truths

What is VR sickness and how is it really? 🤔

Yes - virtual reality "fooles" the brain. So yes - it can be annoying if you have none or little experience with it.

In virtual reality, you can move, fly, ride, run - but your body is actually in place. This can sometimes flood the brain a little.

In general, we may say:

🟡 Men tolerate staying in VR a little better than women.
🟡 Younger age groups are also closer to technology, so the younger the user, the better he gets used to VR. (We are talking about adult users).
🟡 The optimal time to use VR glasses is around 10 minutes, but even 20 minutes is no exception.
🟡 Usually, a person may be disoriented after taking off their glasses (similar to feeling blindfolded for 10 minutes) and may feel sick. However, nausea subsides the more glasses you use.
🟡 So, it's about making a habit.

Among the best accepted are various relaxation or training applications. Rather static, where you do not move too much with the controls. Learning, assembly, fulfillment of tasks, training of activities.

Also well-tolerated are applications where, for example, the user walks on a belt and the world moves around him as if he were really walking. Or they are smooth slow movements that do not burden the user.

The worst tolerated are active games, where there is a lot of movement and a lot of intense visual perceptions.
A good example is the roller coaster in VR. (But we can not tolerate it in the real world). 😁

So to sum it up:

💜 The more the VR environment resembles the real situation, the less it burdens us.
💜 It is necessary to take a break from time to time.
💜 And the more often you use VR, the more well you will accept it.

Train transportation and virtual reality

Inspiration from Spain, for example for Czech Railways

ADIF, the Spanish public transport operator, is a state organization managing the national railway network in Spain. And it is this company, the equivalent of our Czech Railways, that has chosen Virtualware to create a new generation of virtual reality training simulators for railway infrastructure, construction and maintenance.


ADIF is committed to innovating and improving its training processes, and is investing almost a million euros in transforming its simulation modules. It uses virtual reality technology as a basis for setting new standards in the training program for its employees. The company also decided to build a 250 m2 training room in Valencia, just for virtual reality simulations. It will be a state-of-the-art center for leading and improving training processes in realistic absorbing environments (virtual and augmented reality) for a larger number of users.


ADIF, the infrastructure manager, is a state-owned company under the Ministry of Transport and Urban Affairs. Their mission is to expand the Spanish railway system through the development and management of a safe, efficient and sustainable infrastructure, according to the highest environmental quality standards. ADIF is guided by the idea of social responsibility and public commitment.

This huge innovation in the state sphere of Spain immediately led us to the question of when such innovations will be introduced in our country, the Czech Republic. Our national carrier deserves more prestige than it currently has. The use of modern technologies for operation, training, education, health and safety, etc., could restore that lost prestige.

Article source here.

vlaková doprava

The DEMO project trains employees to work with a virtual reality grinder

Virtual reality has major advantages over traditional education and training

In virtual reality, the user tries everything on their own. This means that he remembers the experience better and understands the issue faster.

There is no distraction in VR - the user cannot play on a mobile phone or look out the window. They are fully focused on simulation or training and thus learn faster. Compared to traditional teaching, sometimes up to 4 times faster.

VR is a safe environment. What the user cannot try live in the real world because it is too dangerous, he can try here in VR. For example: Firefighters - extinguishing a fire in a tunnel, health and safety - solving a real crisis situation, etc.

Training on an expensive machine is not dangerous for either the user or the machine. In VR, an inexperienced employee will not damage the machine. And the risk of injury is reduced. 

By simulating what could happen, the risk of accidents in the workplace is generally reduced. The user "experiences" the consequences of his decision in case of bad behavior. This can be done during machine training, or during a health and safety course, or other crisis simulation scenarios.

Samples of videos from virtual reality - training on a grinder for an automotive company





Volkswagen and virtual reality

Did you know that the Volkswagen Group already has a clear plan for what cars will look like and operate after 2030?

How does the Volkswagen Group visualize vehicles after 2030? 

What will the vehicles of the future look like? 

How will drivers and passengers communicate with them? 

How will autonomous management become a reality? 

These are some of the many questions answered by a group of engineers, designers, scientists and futurists at the Volkswagen Group of America's Innovation Center California (ICC) in Silicon Valley.

Their job is to predict what the world will look like after 2030. Predicting the distant future helps the carmaker better understand and identify the needs of its customers within its global family of brands, including Audi, Bentley, Bugatti, Lamborghini and Volkswagen.


The ICC does not use a crystal ball to know the future. Uses Unity. With knowledge and capabilities of the program, including film and animation, software engineering, VR development and design.

The Unity ICC developer group extends the software to its full potential to address a variety of issues, including:

  • Budoucí design interiéru a exteriéru a způsob cesty zákazníka po roce 2030.
  • Návrh rozhraní člověk-stroj (HMI), včetně 3D uživatelských rozhraní (UI).
  • Generation of synthetic data for machine-driven products.

Compared to traditional visualization methods in the automotive industry, the whole process has been shortened to about half the time.

VR and AR interactivity brings together engineers from all industries who work on prototypes together and online.

Article and photo source: Here.